BoobyTrap 1 Crushing Ceiling And GraveYard Assets Pack Complete Scene
FaceBook Group (join Us !) (where you can sell your Projects) : https://www.facebook.com/groups/2475063775924081/
Youtube Video Demo Link : https://youtu.be/y6mXaKhwkt4
FaceBook Page (Like us & Share) :
You Start in a GraveYard with an entrence to the BooyTrap Dungeon where you have limited time to solve it or die.
GraveYard Asset Pack.
Supported Engine Versions : 4.10 – 4.23.
Supported Platforms :
PC Win x86-64, Mac, Linux / Paystation / XBox / Switch / Android / VR.
Full Description :
A Grave Yard Asset Pack with TombStones (small & larger ones), Crosses, Caskets, Gates With open/close Sound, Spiked Walls, Bend Spiked Walls, Graves, (Almost all GraveYard Meshes can also be used as Broken Pieces), Skeletons, Nice 4 k Landscape (Mud, Rocky, Puddle, Grass & Nice Looking Mountain Rock)
Sliding Doors, Skeletons And of Course Spikes, and the Crushing Ceiling, And Fire Stands/Bowls with Sound and 4 Different Fire Effects.
There is a Secret Entrence in the GraveYard so you can acces the BoobyTrap Chamber,
Once there, there are multiple Trigger Zones that will trigger Entire BoobyTrap deppending on where you go in the room,
Closing Doors, Spikes Triggering, Ceiling falling down to crush you!
There is a Secret Escape Door for you to find in time or die.
Made with Ue4 .10 , for max compatibility between Engines 4.10 – 4.23.
I Hope you Enjoy it.
YouTube Demo Video :
A Grave Yard Asset Pack with TombStones and Broken ones.
Crosses, Caskets, Gates With open/close Sound, Spiked Walls, Bend Spiked Walls, Graves, (Almost all GraveYard Meshes can also be used as Broken Pieces), Skeletons, Nice 4 k Landscape, BoobyTraps Anims.
Collision: Yes, Complex Collision As Simple.
Number of Meshes: 111
Material Instances 16
Number of Textures: 239 in Total Includ. Normals & AO/Roughn/Metalic.
BluePrints : 19
Particles : 4
Sounds : 14
Supported Development Platforms: All
Supported Target Build Platforms: All
Documentation: See Below
How to use :
1) Open the Booby Trap Crushing Ceiling project
2) RightClick Booby_Trap_Crushing_Ceiling Folder, and click “Migrate”.
3) Point it to your own project “Content” Folder and Done!
4) Open your Project and look for the Folder named “Booby_Trap_Crusching_Ceiling”.
How to use the Animations with Blueprints :
Take any Static Mesh you want to use, drop it in your scene where you want it to be, right click => Make BluePrint.
To animate it, look at the coordinates where you placed the static Mesh X Y Z in your scene,
(look at my blueprints)
Copy those coordinates inside a timeline in your blueprint.
Move the mesh in your scene where it should be when it has moved, repeat the copy coordinates step.
Set at witch time/speed it should move/rotate and compile.
I hope you like it & don’t forget to RATE it ! 😉
BLUEPRINTS , ENVIRONMENTS , MATERIALS , REALISTIC STYLIZED , MECHANICAL DOORS , DUNGEON , SOUND EFFECTS , GRAVEYARD , TRAPS , PARTICLE SYSTEM , ANIMATION BLUEPRINT , DUNGEON AREAS , BOOBYTRAP , SECRET PASSAGE .
|Game Dev Central Exclusive?||No|
|Media Type(s)||Usage Instructions, Video, Sound FX, Static / Skeletal Meshes, Textures / Materials, Code / Blueprints, Particle Systems / Other In-Game Effects|
|Included File Types||Unreal Engine 4 Complete Project.|
|Product Category||2D Assets, 3D Assets, Animations, Architectural Visualization, Audio, Blueprints, Environments, FX, Game Engine, Games, Materials, Props, Sound FX, Textures, Unreal Engine|
|Product Tags||ANIMATION BLUEPRINT, Blueprints, BOOBYTRAP, DUNGEON, DUNGEON AREAS, ENVIRONMENTS, GRAVEYARD, materials, MECHANICAL DOORS, PARTICLE SYSTEM, REALISTIC STYLIZED, SECRET PASSAGE, sound effects, TRAPS|